If a consumer doesn’t think he has a chance to win (a contest or giveaway), he’s not going to enter. And one step further, if it isn’t fun to keep playing, he’ll walk.
Leave a Comment
Posted on November 16, 2013 by Joshua Smith
Tags: advertising, branding, consumers, customer loyalty, customer relationship management, event planning, innovation, marketing, persuasion, seth godin, user experience
You must be logged in to post a comment.
SolutionsCareer AssessmentCoach DirectoryOnline LessonsCoinbase Invitation
How to Shape Human Behavior
Proudly powered by WordPress
Theme: Purpose by Organic Themes.